Rally 2.0 mostly feels like a reskin of DiRT 4 with a more realistic focus and some odd concessions with career and cars. Multiplayer was also fully featured and had a ton of extra options for playing with friends. Gymkhana be damned, there was always something new to explore and see with plenty of cars to tinker with. DiRT 3 may not be the standout entry for many fans, but I was floored with how much content was present in the game. While I have no problem with how Rally and even DiRT 4 decided to lean more into the Rally aspects of the sport (considering the series began that way), my biggest problem with both outings is how limited in content they were. It’s just that every other aspect of Rally 2.0 feels undercooked. It also really hurts that it requires an online connection, meaning you can’t even make progress offline. I suppose it cuts the fat, but it does nothing to foster improving your abilities. You’re here for Rally or Rally Cross and that’s it. It just throws literally everything at you at once with no set dressing and no variation. I take issue with how racing games start off small and then repeat the same content with more laps (as if that is an actual increase in challenge), but Rally 2.0 doesn’t even bother crafting an interesting career. To put it bluntly, I think the career is a total wash. You’re expected to race with some POS mobile in a game that is ridiculously punishing to earn around 20,000 credits that will barely cover the repairs you might need. Not that any racer should give you the full garage from the get-go, but you’re not even given an option to try many different cars should you opt to jump right into the career. When you do finally accept that the career really is just six locations with four tracks each, you’ll begin racing with one of two cars available at the start.
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